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World Creator
Release Notes
New Features, Changes, and Fixes
World Creator 2024.3 newest
World Creator 2024.2
World Creator 2024.1
World Creator 2023.4
World Creator 2023.3
World Creator 2023.2
World Creator 2022.2.1
World Creator 2022.2
World Creator 2022.1
World Creator 2
World Creator 1
World Creator 2024.3
UPDATEUpdate 9 - New import / export buttons for Sculpt Layers (you now can directly import existing height-maps and export the sculpt layer to a new height-map)
UPDATEUpdate 9 - New application title now shows the update version (e.g. World Creator 2024.3 | 9)
UPDATEUpdate 9 - Improved Sculpt Layers by allowing a maximum resolutions of up to 1024 by 1024 pixels
UPDATEUpdate 9 - Improved Sculpt Layers so that they have the same transformations when created by a Map or Stamp Layer
UPDATEUpdate 9 - Improved rendering of GPU statistics so that they are now visible regardless of the background color
UPDATEUpdate 9 - Fixed an issue where pasting map-tiler coordinates did not work
UPDATEUpdate 9 - Fixed an issue where the generator time did not update properly
UPDATEUpdate 9 - Fixed an issue where World Creator would rarely crash when renaming layers
UPDATEUpdate 9 - Fixed an issue where backed up project files did not save textures
UPDATEUpdate 8 - New sculpting hotkeys added
UPDATEUpdate 8 - New bake functionality added to shape layers, allowing you to bake your terrain into a sculpt layer
UPDATEUpdate 8 - Improved sculpting performance in relation to undo operations
UPDATEUpdate 8 - Fixed an issue where the brush smoothness slider did not update when adjustes using hotkeys
UPDATEUpdate 8 - Fixed an issue where path and polygon shapes were producing incorrect results in exported colormaps for resolutions above 4k
UPDATEUpdate 8 - Fixed an issue where the UVs of an exported mesh were incorrect
UPDATEUpdate 8 - Fixed an issue where the project name was not reset when starting or loading another Project
UPDATEUpdate 8 - Fixed minor issues
UPDATEUpdate 7 - New Spike Removal filter added (experimental)
UPDATEUpdate 7 - New Cliffs filter added (experimental)
UPDATEUpdate 7 - Improved 2D Stamp Layers when importing RAW files World Cretaor now will estimate the proper dimensions correctly
UPDATEUpdate 7 - Fixed an issue with the height Distribution slider
UPDATEUpdate 6 - Improved Sync Tool export supports substance materials that can be baked into simple textures
UPDATEUpdate 5 - New brush import button added
UPDATEUpdate 4 - Improved 2D Stamp Layers allowing you now to adjust all Level steps
UPDATEUpdate 4 - Fixed minor Bugs
UPDATEUpdate 3 - New Rocky Edges distribution added
UPDATEUpdate 3 - New Rocky distribution added
UPDATEUpdate 2 - Improved export by now supporting incremental Exports
UPDATEUpdate 2 - Fixed minor issues
UPDATEUpdate 1 - New font added to support all available languages
UPDATEUpdate 1 - Fixed an issue where renaming items in World Creator would not work under certain circumstances
UPDATEUpdate 1 - Fixed issues with links in the documentation
UPDATEUpdate 1 - Fixed minor issues
MAJOR**** WORLD CREATOR 2024.3 RELEASED ****
NEWMenu - Added new TEMPLATE menu Option where user can select a Project template to start a Terrain
NEWLanguages - New languages added: Portuguese, Polish, Italian, Hungarian, French, Spanish, Turkish
NEWMaterial - Gradient material now has additional detail settings for creating high quality gradients during runtime
NEWMaterial - Gradient material now has range controls allowing you to define the region of a gradient
NEWMaterial - New ambient occlusion material
NEWExport - New ambient occlusion map export
NEWExport - New simulation layer export
NEWExport - New heatmap export
NEWFilter - New filter: Strata
NEWFilter - New filter: Chipped
NEWFilter - New filter Shore (for easily cretaing beaches)
NEWFilter - New filter: Scatter
NEWFilter - New filter: Kuwahara
NEWFilter - New filter: Sediment Flow
NEWFilter - New experimental filter: Spike Removal
NEWFilter - New experimental filter: Cliffs
NEWDistribution - New distribution: Rocky
NEWDistribution - New distribution: Rocky Edges
NEWDistribution - New distribution: Height Gradient
NEWDistribution - New distribution: Occlusion
NEWDistribution - New distribution: Melt
NEWDistribution - New distribution: Filter Change
NEWDistribution - New distribution: Sea Level
NEWBrushes - Added Import button for brushes
NEWShape Layer - New shape layer: Polygon
NEWShape Layer - 2D / 3D Stamps: Added saturation, contrast and brightness Settings
NEWShape Layer - 2D / 3D Stamps: Unlocked all Level Steps for better adjustments
NEWShape Layer - New shape layer: 2D Primitive (supports many primitives)
NEWShape Layer - New shape layer: Landscape (supports many typical real-world terrain shapes)
NEWSimulation Layer - New simulation layer: Debris
NEWSimulation Layer - New simulation layer: Snow
NEWPresets - Created new Presets for all filters and renamed existing ones
NEWExport - Incremental export: Enable it using placeholder under the naming convention Setting
NEWSync Tool - Sync-Export now calculates brightness, contrast and saturation into the exported textures
NEWSync Tool - Sync-Export now exports Adobe Substance Materials including settings into classic textures
IMPROVE2D Stamp Layer - Importing RAW files calculates now the possible dimension based on 16 bit and little endian (you still Need to adapt if bit Depth or endianess is different)
IMPROVELandscape Layer - New Offset Sliders to select a custom spot on a virtually endless landscape
IMPROVEShape Layer - Baking of 2D Stamps for direct editing
IMPROVEShape Layer - Baking of MapTiler for direct editing
IMPROVEPath Layer - Removed limitations for all nodes and added more Options for path creation
IMPROVEAdvanced Erosions - Each advanced erosion filter is now way more accurate resulting in better erosions in General
IMPROVELevel Steps - The level steps sliders now have knobs, General indicators and exacty value tool-tips
IMPROVESave Files - We have optimized the save files reducing load times and error possibilities
IMPROVELayers UI - The ui for all layers has been updated (e.g. Path Layer knobs and curve look way more modern now)
IMPROVERange Sliders - Improved handling for all range sliers
IMPROVEDrag'n Drop - You now can assign all layers to distributions by drag'n drop
IMPROVESimulation Layers - When clicking the ADD (plus) icon, you now can select a simulation layer you would liketo add
IMPROVEAdobe Subsctance - Added latest Adobe Substance libraries
IMPROVERename - Splatting distributions was renamed to Splatter Distribution
IMPROVERename - Stamp layer was renamed to 2D Stamp layer
IMPROVERename - Model layer was renamed to 3D Stamp layer to Prevent confusion with upcoming Model layers in 2025.1 for real 3D mesh import
IMPROVERename - Render modes were renamed to Shape Design Render Mode, Material Design Render Mode and Cinematic Render Mode
IMPROVEColors - The render modes now have an adjusted material color, background color and grid color for better visibility
IMPROVETerrain Grid - The Terrain grid was adjusted to meter precision
IMPROVEWater - The foam color is now adjustable
IMPROVETerrain Preview - The borders of the Terrain high Detail preview are now adjustable
IMPROVELayer UI - Disabled layers (eye icon) are now grayed out
IMPROVEReference Object - Is now enabled by default (must be set using M key)
IMPROVELogo - The World Creator logo is now a SVG file
IMPROVEUI - Selected layer names are now blended properly in the Settings tap (top most beside the documentation link)
IMPROVEUI - Font updated to support all new languages
IMPROVEUI - GENERATE button Background color is now red to visualize that the real-time generator is turned off
IMPROVEDeprecated Filter Category - New filter category: Deprecated
IMPROVEDeprecated Filters - These types of filters are now marked with a yellow icon for better visibility
FIXEDApplication - Fixed an issue where World Creator crashed due to Sun Pick Location method in very rare cases
FIXEDSimulations - Fixed an issue where stacking multiple simulations caused elevation issues
FIXEDGenerator - Fixed an issue where seams were created along tiled builds
FIXEDGenerator - Fixed an issue where the right and top borders had a thin line of wrong elevation and color values
FIXEDMaterial - The material name now will stay as-is after changing the material type (if name was changed by user)
FIXEDExport - Fixed an issue where the exported area did not match the area defined by the user
FIXEDExport - Fixed an issue where the colormap had lines between tiles
FIXEDExport - Fixed an issue where the height ranges were not cut properly when Auto Normalization was disabled
FIXEDGrid - Fixed an issue where the MatCap Render mode (now Shape Design Render Mode) had a different grid compared to the other render modes
FIXEDSculpt Layer - Fixed an issue where the sculpt layer did not match the full terrain size
FIXEDSculpt Layer - Fixed an issue where the camera jumped off the scene when Grid Tools ADD was selected and user presses CTRL-SHIFT-RMB
FIXEDModel Layer - Fixed an issue where a disabled model layers caused a crash when loading a Project
FIXEDRange Sliders - Fixed an issue where all range slider values jumped to ultra high values
FIXEDUndo - Fixed and issue where UNDO did not work for text boxes
FIXEDHeat Map - Fixed an issue where the flow heatmap showed wrong results
FIXEDPath Layer - Fixed an issue where an existing path was still visible after it was deleted
FIXEDPresets - Fixed an issue causing a crash when a preset Folder was renamed
FIXEDFilter Select - Fixed an issue causing the Terrain to Regenerate each time the user clicks the ADD / PLUS icon to add a filter
FIXEDPresets - Fixed an issue where a preset was doubled when dragged into a custom Folder inside World Creator
FIXEDRename - Fixed an issue where renaming folders, filters and everything else did not work when real-time Generator was turned off
FIXEDCamera Positions - Fixed an issue where saved camera Position did not work anymore
World Creator 2024.2
NEWA new additional fast render mode was added, supporting colored terrain rendering for quick visualizations. Best for low-end GPUs.
NEWA new noise distribution was added, covering ten (10) new different noise types for filters and materials.
NEWA new biome base shape style was added, covering ten (10) new different noise types for biome shapes.
NEWA new shape layer was added, allowing you to import a custom 3D model to be used as a 3D stamp (also supporting model textures for coloring the terrain).
NEWA new export type was added, allowing you to export a topographic representation of the terrain.
NEWA new distribution was added, supporting custom 3D models.
NEWA new filter was added, allowing you to swirl the terrain for creating nice deformation effects.
NEWA new icon that appears on the bottom left side of the viewport when saving your project, indicating safe progress.
IMPROVETexture materials now can be aligned to path layers to create simple roads and paths.
IMPROVEThe sample browser in the main menu now also shows online available samples that we created for you. No need to download them through teh customer portal anymore.
IMPROVEThe fast render mode now supports Matcap materials for better terrain detail visualization. Best to be used when designing the pure terrain shape.
IMPROVEThe gradient material now lets you choose and set colors to define a custom gradient.
IMPROVEThe Worley noise filter has been extended by some more parameters allowing to create more different variations.
IMPROVEThe Perlin noise filter has been extended by some more parameters allowing to create more different variations.
IMPROVECameras now have a custom position input field allowing you to specify exact camera positioning.
IMPROVEHeatmaps are now also working for path layers and river layers giving you way more visual control during the design process.
IMPROVEDistributions are now logically categorized. This was made due to better readability.
UPDATEThe fast render mode was renamed to Matcap render mode.
UPDATEThe toolbar was re-arranged into groups for better readability.
UPDATEThe simulation icon was changed to a unique icon for better readability.
UPDATEThe default values of the Curvature distribution has been changed.
UPDATEThe default values of the Blur render effect has been changed.
UPDATEThe Shape Layer UI icon has been changed for better readability.
UPDATEThe incremental save UI icon has been changed for better readability.
UPDATEThe render mode UI icons has been changed for better readability.
UPDATEThe save-as UI icon has been changed for better readability.
UPDATEWe added true size export for non-normalized 32f formats (e.g. EXR and RAW).
UPDATEWe removed a redundant settings label for Adobe Substance materials.
FIXEDWe fixed an issue causing borders along the terrain edges.
FIXEDWe fixed an issue where the log file showed some strange characters causing a buffer overflow.
FIXEDWe fixed an issue where World Creator crashed under specific circumstances caused when activating heatmaps.
FIXEDWe fixed an issue where undo was broken for sliders in some cases.
FIXEDWe fixed an issue where the initial startup logo was off due to Windows internal text scaling.
FIXEDWe fixed an issue where the mouse cursor information overlapped the measure-tool information.
FIXEDWe fixed an issue where the measure-tool was off due to Windows internal text scaling.
FIXEDWe fixed an issue where the mouse cursor information was visible while taking a screenshot.
FIXEDWe fixed an issue where World Creator did not start due to graphics device selection.
FIXEDWe fixed an issue where World Creator crashed on AMD GPUs.
World Creator 2024.1
MAJORBased on World Creator 2023 but with further updated rendering system and many GPU optimizations.
NEWNew Shape Layer: RIVERS (MAJOR FEATURE)
NEWNew Shape Layer: POLYGON
NEWAll Shape Layers can now be rotated
NEWPaths and Rivers can be exported to splines
NEWAdded Spline Import to Path Layers
NEWAdded ability to set Export folder to custom location
NEWAdded a toolbox button for quickly accessing the Screenshots folder
NEWAdded Saturation, Contrast and Brightness controls for Gradient Materials
NEWAdded Incremental Saves (check documentation)
NEWAdded lates support for Adobe Substance Materials
NEWAdded Rain and Wind Settings to Hydraulic Sediment Filter which is no longer declared as Experimental.
NEWAdded ability to load HDRI maps to be used for background and lighting
NEWAdded ability to set min/max values when importing custom heightmaps into a Stamp Layer
NEWAdded a new Filter: Hexagon
NEWAdded a new Filter: Squeeze
NEWAdded a new Filter: Rocky Layers
NEWAdded a new Effect: Repeat
UPDATEImproved all Distributions for better performance
UPDATEImproved Path Layers regarding overlapping paths
UPDATELocalization was removed from the Application resources and is now dynamically loaded from the webserver
UPDATELocalization reduced to support English, Korean, Japanese and Chinese languages only
UPDATEUpdated all information boxes (specifically for sculpting, paths, now rivers and polygon tools)
UPDATEUpdated full online documentation
UPDATEFocusing the terrain now addapt to hidden and non-hidden UI
UPDATENEWS in the Main Menu now links to the websites NEWS page
UPDATELicensing now happens on the webserver (Network DLL file was removed)
UPDATEUnfold a full tree in Hirarchie now with LEFT-ALT and LEFT-CLICK
UPDATEChanged Gradient Button DELETE to CLEAR
UPDATEFirst Biome in the project is always unfolded when running World Creator
UPDATEUpdated to .NET 8 resulting in a general 15% performance improvement
UPDATEHeavily optimized export for much faster execution
UPDATEAdded additional Export Information in case that the export might be to heacy for users GPU VRAM
UPDATEImproved Export Naming Convention capabilities specifically for Unreal Engine exports
FIXEDFixed all AMD related issues
FIXEDAn issue where the Curve Filter caused a full application crash
FIXEDAn issue where the Curve Distribution caused a full application crash
FIXEDAn issue where resetting Adobe Substance Materials caused a full application crash
FIXEDAn issue where the Sync-Operation caused issues for non-uniform terrains
FIXEDAn issue where the Canyon Base selection caused a full application crash
FIXEDAn issue where exporting the Normal Map caused a full application crash depending on precision
FIXEDAn issue where exporting the Splat Map caused a full application crash depending on precision
FIXEDAn issue where the Swirl filter did not work properly
FIXEDAn issue where the Flows heatmap did not work properly
FIXEDAn issue where the Splat Map export caused wrong results
FIXEDAn issue where the Layer Operations did not work properly
FIXEDAn issue where the Material Preview did not update when the Material was changed
FIXEDAn issue where the Gradient Material Height Range did not work properly
FIXEDAn issue with the Color Picker in combination with several Filters causing heavy performance drop-down
FIXEDAn issues causing some projects to fail on load
World Creator 2023.4
NEWSimulation Layers as paintable masks providing perfect control over sediments
NEWHeight-Blending was put back and is working as expected
NEWPath-Layer now supports infinite width and fall-off values
NEWColor map export now includes stochastic distribution
NEWAdded terrain grid for better scale visualization reasons (see toolbar)
NEWAdded camera groups along with camera views also supporting the import of FBX cameras (see Scene)
NEWAdded scaling information for MapTiler Shape Layers
NEWAdded new Steepness Distribution
NEWAdded Rain Maps for Erosion Filters
NEWAdded Erosion / Soil Maps for Erosion Filters
NEWAdded Saturation / Brigthness and Contrast parameters for Textures / Gradients and Adobe Substance Materials
NEWAdded gradient presets with preview (like in World Creator 2)
NEWAdded additional export information for number of tiles created dependend of the terrain size and precision
UPDATEAdded additional visual hints for adding export layers to prevent misunderstandings
UPDATEAdapted the 'Fit to Terrain' button for each layer for better visual appearance
UPDATEAdjusted initial parameters for almost every filter so they create much better results when added
UPDATEText color was made a bit more brighter for better visualization
UPDATEGradients are now set to 'Custom' by default
UPDATESeed sliders for Perlin and Worley Noise Distributions have been adapted to look as any other Seed slider in World Creator
UPDATEErosions are now categorized into Basic Erosions and Advanced Erosions
UPDATERemoved 'Channels' and 'Interleaved' for Heightmap export
UPDATEBetter organization of the Options Menu
UPDATEAdjusted initial values for MapTiler Shape Layers
UPDATERemoved Fill Distribution as it does exactly the same as Value Distribution
FIXEDAn issue where the export of larger terrains created seams along the tile borders
FIXEDAn issue where the export of color maps created some artefacts along the borders
FIXEDAn issue causing weird Grouping behaviors when moving groups or toggling group visibility
FIXEDAn issue causing memory leaks on the GPU
FIXEDAn issue causing World Creator to crash when reloading a material's texture
FIXEDAn issue where all splats disappeared when 'Use Terrain Direction' was enabled
FIXEDAn issue where Distortion had no effect for the Voronio Effect
FIXEDAn issue that prevented an Effect to be removed once added as a child Effect
FIXEDAn issue causing World Creator to crash if a top-most Effect was moved below other Effects
FIXEDAn issue causing persistend Heat-Map rendering even after removing a Filter or Effect
FIXEDAn issue causing World Creator to crash when resetting Parameters to their default values
FIXEDAn issue where the UI was not updated when Realtime Generator and Filter Live Preview was enabled
FIXEDAn issue where the colors for the Heatmap Fill and Heatmap Background parameters were changed
FIXEDAn issue causing World Creator to crach when changing a Sculpt Layer's resolution
FIXEDAn issue where 'Resample' caused a black export for splat maps
FIXEDAn issue where the Fill Soft Filter simply did not process at all
FIXEDAn issue where the initial GPU selection window was in the background of the main World Creator window
FIXEDAn issue where mouse cursor was set to center window each time the user clicked on a filter using the search filter function
FIXEDAn issue where the Texture Tile Size did not scale properly with the terrain size
FIXEDAn issue preventing the re-creation of materials if the Material folder was toggled
FIXEDAn issue causing artifacts on reflection surfaces in Fast Render Mode
World Creator 2023.3
FIXEDAn issue where World Creator crashes when closing the application window before the login screen appears
FIXEDAn issue where you can change a Level Step Strength value with a single right-click
FIXEDAn issue where the Roughness Slider has no effect for the Roughness Map export
FIXEDAn issue where World Creator crashes when importing a custom mask image to a Mask Layer
FIXEDAn issue where World Creator crashes when removing all Biomes but creating a Biome Mask Layer afterwards
FIXEDAn issue where new World Creator versions won't apply user data of previous version
FIXEDAn issue where the General Strength slider of the Ridge Filter has no effect
FIXEDAn issue where the GPU information overlaps the Drawing / Brush Tools
FIXEDAn issue where the F1 key does not open the documentation
UPDATEPolished all Arid Filters regarding Invert toggle representation and Min/Max Count and Angle representation (UI)
UPDATERemoved the Samples slider of the Fill Soft Filter as it had no effect
UPDATEYou now can adjust the minimum FPS when the World Creator windows has no focus
World Creator 2023.2
MAJORA new major release based on World Creator 2022 but with a much better, clean, and more modern UI, supporting a better workflow and readability.
World Creator 2022.2.1
FIXEDAn issue causing the creation of different workstation IDs due to virtual network cards
FIXEDAn issue not allowing perpetual users to login on application startup
World Creator 2022.2
NEWAdded GPU device selector where you can choose which GPU device should be used when running World Creator
NEWAdded export for distribution maps
NEWAdded export for roughness maps
NEWAdded Export for specular maps
NEWAdded export for Bridge Tools
NEWUnity Bridge Tool available for download through customer portal (Unity LTS version only)
NEWUnreal Bridge Tool available for download through customer portal (Unreal version 4 yet, only)
NEWUpdated Fast Render Mode (added a grid, improved rendering)
NEWAdded 1/8 precision mode to support 8192 by 8192 terrain resolutions
NEWAdded EXR import / export
NEWAdded RAW import for Heightmap Filter
NEWAdded TIF 16/32 bit export for height maps
NEWAdded orbital camera to view terrain (use LEFT-ALT key and mouse)
NEWNow using MapTiler's improved Satellite Imagery Data version 2
NEWAdded Seamless terrain feature (allows you to create tileable terrains including tileable coloring)
NEWAdded Z scale option for better Unreal Engine export
NEWAdded Single Channel export for all image formats
NEWAdded Refund Policy agreement to installer
FIXEDAn issue where masks got edited while while moving sliders in the UI
FIXEDAn issue where a custom base shape was edited while moving sliders in the UI
FIXEDAn issue where export menu settings disappear after exporting (single save button)
FIXEDAn issue where World Creator crashed when trying to create a new export preset
FIXEDAn issue where the export went into the parent folder if the selected folder was empty
FIXEDAn issue where World Creator crashed after setting up multiple export presets
FIXEDAn issue where World Creator crashed when trying to export as mesh
FIXEDAn issue where splat-map export is broken
FIXEDAn issue where the last save location was not saved properly
FIXEDAn issue where the Mesh had flipped UV coordinates
FIXEDAn issue that sometimes caused crashed due to license file
FIXEDAn issue with JSON errors in log file
FIXEDAn issue where the height-map gets flipped when exported
FIXEDAn issue where World Creator crashes when clicking the text-field to enter a MapTiler token
FIXEDAn issue where the height-map gets flipped when exported
FIXEDAn issue where TIF import caused a crash in World Creator
FIXEDAn issue where heat map export did not work properly
World Creator 2022.1
MAJORThe very first release of our completely new and re-developed terrain and landscape generator based on World Creator but with our own highly optimized application engine.
World Creator 2
MAJORKnown as World Creator 2.4.2f1 base on the Unity Engine but with updated license server checks. This was the final release of World Creator 2 before we started to re-develop it from scratch based on our own highly optimized application engine. That new first version of a completely redeveloped World Creator version was named World Creator 2022.
World Creator 1
MAJORKnown as GeoControl but remastered by BiteTheBytes GmbH and renamed to World Creator.