Custom Base Shape Tool
We are adding the Custom Base Shape tool from World Creator 2 back in, allowing you to quickly adapt height ranges without the need for a sculpt layer.
Topologically Optimized meshes
We are adding a new feature that optimises your mesh export based on topology. This will reduce the number of triangles in your meshes and ensure they are highly optimised for your games.
Godot Bridge Tool DONE
We are developing a World Creator Bridge tool to connect with Godot engine.
Roblox Bridge Tool
We are developing a World Creator Bridge tool to connect with Roblox.
Relief Map Export DONE
Export detailed relief maps that emphasize elevation and terrain contrast — perfect for visualizing height variations or creating stylized topographic designs.
Border Blend Filter Update DONE
We updated the Border Blend filter so that it can blend both circular and rectangular shapes.