Crafting Features
Texturing Features
Scattering Features
Rendering Features
Export Features
Application Features
Royalty Free Assets
Planned Features
We care and love World Creator
BREAKING NEWS World Creator Bridge for Godot released - read more

Crafting Features

Design your World - Procedural or by Hand.

World Creator Crafting
Real-Time Generator HOT

See changes instantly while you work, so you can test ideas quickly and keep your creative flow without waiting.

Unlimited Terrain Size HOT

Create terrains as large as you need – from small game levels to massive open worlds – without ever hitting a limit.

Unlimited Detail HOT

Zoom in endlessly and still get sharp detail – perfect for both large-scale overviews and close-up shots.

River Generator

Add natural river systems that automatically follow the terrain – saving you hours of manual sculpting.

2D Terrain Stamping

Stamp detailed shapes into your terrain quickly – ideal for instantly adding mountains, craters, or flat areas.

Grid Based Sculpting HOT

Sculpt using a grid for perfect alignment and accuracy – ideal for structured designs or level building.

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3D Terrain Stamping

Import any 3D model and stamp it directly into your terrain — freely position, rotate, and scale it. The model becomes part of the underlying landscape and is fully included in the exported heightmap.

True Height Displacement NEW

Use displacement textures to add real geometric detail to your terrain – not just visual tricks. With True Height Displacement, every bump, crack, and ridge becomes part of the actual heightmap, ensuring maximum realism and accuracy for exports and simulations.

Polygon Tools for Lakes, Plateaus and Valleys

Use polygons to define exact areas for lakes, flat regions, or depressions – giving you clear and controlled results.

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Vector Tools for Paths, Rivers and Mountains

Shape the landscape itself with vectors – carve valleys, raise mountains, or lay out roads with total precision.

Filter Presets

Apply ready-made filters to instantly change the look of your terrain – great for rapid iteration.

2D Primitive Tools

Start building with simple shapes like circles and squares – quick and intuitive for creating base forms.

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Real-World Data Streaming

Import real-world landscapes directly into your project – ideal for simulations, reference, or photorealistic scenes.

Biome Painting NEW

Paint entire ecosystems onto your terrain – from forests to deserts – with full creative freedom.

Sediment Filters

Add realistic deposits of sand, soil, or rock – enhancing the natural look of your landscapes.

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Erosion Filters

Simulate natural erosion to make your terrain look geologically authentic, without manual sculpting.

Arid Filters

Transform areas into deserts or drylands instantly – perfect for variety and atmosphere.

Terrace Filters NEW

Create stepped formations and terraces – perfect for rice fields, cliffs, or stylized terrain.

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Effect Filters

Apply filters that instantly change the visual style of your world – perfect for experimenting with different looks.

Drift Filters

Simulate the slow movement of terrain over time – adding realism and natural variation to landscapes.

Noise Filters

Introduce natural randomness into the terrain – removing repetition and creating organic variation.

Snow Simulation NEW

Cover your terrain with realistic snow layers that respond naturally to slopes and heights.

Fluid Simulation NEW

Add water, lava, or any kind of fluid flow that reacts naturally to terrain – making rivers, lakes, and seas more believable.

Debris Simulation NEW

Simulate falling rocks or landslides – bringing more realism and dynamic detail to your worlds.

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Sand Simulation NEW

Generate natural sand movement and dunes – useful for desert or beach environments.

Advanced Sculpting

Sculpt terrain manually with high precision – for when you want full creative control.

Predefined Base Shapes

Jumpstart your landscapes with ready-made shapes like mountains and valleys, and adjust them to fit your vision.

Data Map Filter Masking

Control exactly where filters are applied using data maps – giving you targeted precision.

Geological Map Filter Masking

Apply filters based on real geological data – making your terrains scientifically accurate.

Draw or Import Custom Masks

Create or import masks to define specific areas for filters – full customization at your fingertips.

Texturing Features

Make it colorful and beautiful.

World Creator Texturing
Displacement NEW

Add depth and detail to surfaces without heavy geometry – optimized for realism and performance.

Real World Color Mixer

Generate authentic color palettes based on real-world references – ensuring believable landscapes.

Megascans Support NEW

Compatible to thousands high-quality, scanned materials from Megascans – directly usable inside World Creator.

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Simple Colors

Quickly colorize terrain with simple tones – ideal for prototyping or adding stylized looks fast.

PBR Textures

Use physically accurate textures for materials – ensuring realistic light and shadow interaction in any render engine.

Adobe Substance Materials

Compatible to industry-standard materials for professional workflows – seamless integration with the Substance ecosystem.

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Gradients

Blend colors smoothly across terrain – great for natural transitions from one environment to another.

Gradient Details NEW

Enhance surfaces with subtle gradient variations – more realism in color transitions and shading.

Gradient Sets Included

A wide variety of ready-to-use gradients included – saving time while offering creative flexibility.

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Cartography Coloring

Export terrains with map-like visuals – useful for overviews, planning, or stylized designs

140 Material Scans Included

Start right away with 140 royalty-free, real-world scanned materials – no need to buy extra packs.

Emissive Materials NEW

Make parts of your terrain glow – perfect for lava flows, neon elements, or magical effects.

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Material Presets

Apply professional material setups instantly – perfect for fast results or as a starting point for customization.

Synthesize Gradients

Create your own unique gradients on the fly – ideal for custom looks and endless variety.

Fluvial Advection / Color ErosionNEW

Simulate how rain and rivers naturally wash and blend surface colors across your terrain — adding realistic weathering, flow marks, and subtle color transitions for more authentic landscapes.

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Noise Distributions

Add natural variation to material colors and patterns – no two surfaces look the same, making your terrain feel truly alive.

Terrain Distributions

Automatically adapt materials to height, slope, and angle – snow on peaks, grass in valleys, rock on cliffs.

Layer Distributions

Organize materials in layers for full control – easy blending and editing without affecting the rest of your design.

Scattering Features

Let there be life.

World Creator Scattering
Noise Distributions NEW

Add natural randomness to object placement – no two trees or rocks look the same, just like in nature.

Terrain Distributions NEW

Automatically scatter objects based on terrain height, slope, or angle – ensuring vegetation grows where it makes sense.

Layer Distributions NEW

Match objects perfectly with terrain materials – grass on grassy areas, rocks on rocky layers, etc.

Procedural Scattering NEW

Fill entire terrains with thousands of objects in seconds – creating believable ecosystems without manual work.

Collision Exclusion NEW

Prevent objects from overlapping – trees won’t grow through rocks, and everything looks naturally placed.

Emissive Materials NEW

Give scattered objects their own glow – perfect for lamps, glowing plants, or magical effects.

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Any Format NEW

Import and scatter 3D objects in virtually any format (e.g. FBX, GLB, OBJ) – full flexibility for your asset library. Even GTA 5 models are supported.

Megascans Support NEW

Use high-quality Megascans assets directly – instantly populate your world with photoreal vegetation, rocks, and props.

Sub Object Scattering NEW

Add secondary details to main assets – for example, moss on rocks or vines on trees – for extra realism.

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Manual Placement NEW

Place objects by hand for full control, or use a brush to quickly paint vegetation and details where you need them.

Distribution Scaling NEW

Randomize the scale of scattered objects – making forests, fields, and rocks feel diverse and realistic.

Distribution Gradient NEW

Add subtle color variation to scattered objects – for example, flowers with slightly different tones for natural diversity.

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Instancing NEW

Place millions of objects without losing performance – massive forests and fields run smoothly in real time.

Terrain Blending NEW

Blend object bases with terrain colors – rocks, trees, and grass look like they belong to the ground, not just placed on top.

Custom Shading NEW

Give scattered objects unique shading styles – perfect for matching different artistic or realistic looks.

Royalty Free Assets Included NEW

Start creating right away with included assets (Ultimate version only) – use them freely in your projects without extra cost.

Optional Alignment NEW

Choose whether objects align to the terrain slope or remain upright – giving you total placement control.

Scatter on other Objects NEW

Place vegetation or props not only on terrain, but also on buildings, rocks, or any 3D surface.

Rendering Features

Render everything like a Photo.

World Creator Scatter Millions
Ray Tracer

See your world under physically accurate lighting and reflections – what you see in the viewport matches final rendering.

Volumetric Clouds

Add realistic, dynamic skies with depth – from soft haze to dramatic storm clouds, all directly in the viewport.

Realistic Water

Simulate oceans, lakes, and rivers with lifelike reflections and refractions – instantly enhancing immersion.

Reflections

Surfaces react naturally to light with real reflections – ideal for water, glass, and polished stone.

Emissive Material and Objects NEW

Make objects and materials glow in real time – perfect for lava, lights, and sci-fi elements.

Scene Creation NEW

Build complete worlds in one place – combine terrains, skies, water, and lighting for a finished scene.

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Simple Video Creation NEW

Capture flythroughs and turntable videos directly – share your creations without external software.

LUTs

Apply professional color grading in real time – instantly change the look and mood of your world.

Atmosphere Haze and Fog

Add natural depth and scale to your scenes – perfect for realistic distance and mood.

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Bloom

Enhance highlights with a soft glow – for cinematic visuals and dramatic lighting.

HDRI Maps

Light your world with real-world skies and environments – fast, accurate, and highly realistic.

Image Composition

Use guides like rule-of-thirds directly in the viewport – helping you frame perfect screenshots.

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Depth-of-Field

Focus on key details while softly blurring the rest – adding cinematic quality to your shots.

Epic Shadows

Dynamic, high-quality shadows add realism, depth, and atmosphere to your terrains.

Sun Lighting

Control sun position, color, and intensity – set the perfect time of day for your scene.

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Shape, Material and Cinematic Render Modes

Switch between fast preview, detailed material view, or full cinematic mode – perfect for different stages of creation.

Tone Mapping

Balance light and contrast automatically – ensuring your worlds look natural and visually stunning.

Custom Viewport Resolution Setting NEW

Adjust resolution for either performance or high-quality previews – matching your workflow needs.

Export Features

Use and Take it Anywhere.

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Height Maps

Export your terrains as high-resolution grayscale maps – perfect for generating meshes or importing into other engines.

Color Maps

Preserve your terrain’s exact colors – ready for instant use as textures in external tools.

Splat Maps

Export texture distribution masks – so your material setups can be replicated perfectly in other applications.

Normal Maps

Add surface detail and depth without heavy geometry – ideal for real-time rendering in games or simulations.

3D Mesh

Export the full 3D geometry of your terrain – from lightweight low-poly to high-resolution detail.

Roughness Maps

Control how reflective or matte surfaces appear – for realistic material behavior in any engine.

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Metalness Maps

Define metallic surfaces precisely – ensuring correct reflections and PBR workflow compatibility.

Topo Maps

Export topographic maps with contour lines – useful for planning, analysis, or stylized visuals.

Geological Maps

Export geological data such as slope, elevation, flow, cavity, angle, melt, rocks and more – turning complex information into easy-to-read masked maps.

Ambient Occlusion Maps

Export shadow detail maps – adding realism with natural shading where light doesn’t reach.

Biome Maps NEW

Define ecosystems like forests, deserts, or tundra – ensuring vegetation and climate placement in other engines.

Splines

Export clean curve data for roads, rivers, or paths – easy integration with external tools and engines.

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Simulation Maps

Carry erosion, sediment, and flow data into other software – bringing natural logic into your pipeline.

Object Instance Maps NEW

Export scatter placement data – so trees, rocks, and other objects appear exactly where they belong in other tools.

Unity Engine Mask Maps NEW

Export mask maps in Unity’s native format – ready for immediate use in Unity’s rendering pipeline.

Heat Maps

Export heat maps that visualize terrain data such as slope, elevation, or temperature — perfect for analysis, game logic, or visually refining your landscape design.

ASC and XYZ NEW

Export terrains in XYZ and ASC formats for perfect compatibility with mapping and simulation tools — ideal for creating custom maps for games like DayZ, Arma, and similar titles.

Gradients

Create and export your own custom gradient maps directly in World Creator — perfect for stylized looks, advanced color grading, or using them as data maps in other tools.

Bridge to Unity

Keep World Creator and Unity in sync – any change you make can be updated instantly in your Unity project.

Bridge to Unreal

Keep World Creator and Unreal in sync – any change you make can be updated instantly in your Unreal project.

Bridge to Houdini

Keep World Creator and Houdini in sync – any change you make can be updated instantly in your Houdini project.

World Creator Blender Bridge
World Creator Cinema4D Bridge
World Creator Godot Bridge
World Creator Unity Bridge
Bridge to Godot NEW

Keep World Creator and Godot in sync – any change you make can be updated instantly in your Godot project.

World Creator Unreal Bridge
Bridge to Cinema 4D

Keep World Creator and Maxons Cinema 4D in sync – any change you make can be updated instantly in your Cinema 4D project.

Bridge to Blender

Keep World Creator and Blender in sync – any change you make can be updated instantly in your Blender project.

GTA 5 Modding Community NEW

Create custom terrains and import them into GTA 5 – perfect for mods, new maps, or total conversions.

Application Features

The Ultimate Landscape Creation and Landscape Render Tool.

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Everything is Real-Time

Work without waiting – every change updates instantly, keeping your creativity and workflow uninterrupted.

Multilanguage Support

Use World Creator in the language you’re most comfortable with – making the software accessible worldwide.

Fully Documented

Learn every tool with ease – the entire software is covered in complete documentation for beginners and experts alike.

Layer Based - No Nodes

Stay focused on creation – layers keep your workflow clean and intuitive, without complex node graphs.

Easy to Learn

Jump right in – an intuitive interface lets you start creating worlds from day one, no steep learning curve.

Stable and Reliable

Work with confidence – World Creator is optimized for stability, so your projects remain safe and uninterrupted.

Royalty Free Assets

Available exclusively for Professional, Studio, and Enterprise licenses – includes 140 PBR material scans and an introductory 3D asset pack, with more packs coming soon.

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World Creator comes with a growing library of high-quality PBR material scans and 3D asset packs – crafted for ultimate realism and ready to use out of the box. Every material is physically accurate, ensuring perfect interaction with light, while the 3D assets – from rocks to vegetation – are optimized for performance and photorealism. Whether you’re building vast landscapes, dense forests, or rocky deserts, our scans and assets give you the foundation for worlds that look and feel real. And the best part: everything is royalty free, so you can use it directly in your projects without limitations.

Planned Features

Coming in 2026.

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Hardware Ray Tracing

Experience next-level lighting, reflections, and shadows – powered directly by your GPU for unmatched realism.

Camera Animations and Video Capturing

Create amazing cinematic flythroughs and record videos directly in World Creator – no external tools needed.

Integrated Online Asset Browser

Find, preview, and import your assets faster – all in one place, directly inside the application.

Volumetric Cloud Layers

Design multi-layered skies – from wispy clouds to storm fronts – for more atmospheric depth and variety.

Water Layers

Stack and combine different water types – from shallow ponds to deep seas – for maximum flexibility.

Different Light Sources

Add multiple light types beyond the sun – lamps, moons, or custom lights – for more control over mood and realism.

Translucency

Add realistic translucency to materials – perfect for leaves, grass, ice, and other semi-transparent surfaces.

Fluid Simulation Engine

Simulate realistic fluid dynamics – from flowing rivers to crashing waves.

Particle Engine

Enhance storytelling – particles set mood and detail that make environments truly immersive.

We care and love World Creator

Pure addiction since the early days.

World Creator was the first terrain and landscape generator to harness the power of the GPU – making it the very first true real-time generator. Real-time is at the core of World Creator, and while others have tried to copy this vision and even adopted some of our groundbreaking ideas, nothing matches its speed. World Creator remains the fastest terrain generator in existence – and yes, also the most expensive. But performance and quality come at a price – and they define what makes World Creator truly unique.

We pour our hearts into World Creator – refining, improving, and evolving it every single day. It’s advancing faster than any other software, breaking boundaries with every step. And none of this would be possible without you – our community, our partners, our driving force. Thank you for shaping the future with us.