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ADDICTED TO TERRAINS

Passionate about making World Creator better

Day after Day

Terrain Features

The terrain features of World Creator a truly impressive. World Creator lets you create terrains with an unlimited size and detail, from small scaled areas up to planetary scaled landscapes. Filters and modifiers let you erode the terrain, apply sediments, transform it into a canyon, a desert, a mountain range, a terraced landscape, a crater, a volcano, and so much more.

Terrains of any Size
Terrains of any Size

Other terrain generators only support square sizes (e.g. 512 by 512, 1024 by 1024). They are also limited to a maximum size and resolution of around 4096 or 8192 pixels. World Creator has no such limitations.

Terrains of any Detail
Terrains of any Detail

In World Creator, the detail of a terrain is set by a precision parameter. The default setting is 1 metre, but you can increase the precision down to centimetres, regardless of the size of your terrain. This gives you the ability to create ultra-detailed terrains in unprecedented quality.

Filter Painting
Filter Painting

Any Filter can be drawn directly on the terrain using brushes and powerful editing tools. That way you can choose which regions should be eroded, have terraces, or add crumbles and apply sand at any location. The terrain adapts automatically, non-destructive, and in real-time.

Erosion Filters
Erosion Filters

World Creator's erosion system has evolved to an extremely efficient, powerful and ultra-realistic system. Erosion is calculated based on different particle simulations to mimic fluid and thermal erosion.

Show me all Erosion Filters
Sediment Filters
Sediment Filters

Sediment filters will let you apply sand, crumbles, and other sort of sediment on top of the terrain. World Creator therefore has very powerful sediment systems included that are based on physic simulations.

Show me all Sediment Filters
Terrace Filters
Terrace Filters

World Creator supports many different terrace like terrain structures. You may create sharp and edgy terraces or terraces with smooth edges. You can define the terrace amount and the way they should behave when eroded.

Show me all Terrace Filters
Arid Filters
Arid Filters

With 7 Arid filters in total. World Creator will serve you to create arid like terrain structures that look dry, rocky, have crumbles and sand. These will help you to create amazing canyons, salty deserts, rocky surfaces and more.

Show me all Arid Filters
Noise Filters
Noise Filters

With overall 11 built-in noise filters, World Creator lets you create any kind of terrain structure you need. Following Noise types are available: Billow, Gabor, Perlin, Phasor, Ridged, Simplex, Value, Voronoi, Wave, and White.

Show me all Noise Filters
Effect Filters
Effect Filters

Effect filters are used to additionally perform artistic modifications on the terrain surface and structure. For example, you might want to create blocks, craters, distort or denoise the terrain. There are 14 effect filters in total available.

Show me all Effect Filters

Design Features

With World Creator, you can create terrains procedurally or by design. You can also combine both workflows to create exactly the terrain you need. Powerful tools give you tons of design options such as brush-based sculpting, grid-based sculpting, vector path and shape creation, 2D and 3D color terrain stamping, real-world data streaming, and a small but powerful built-in procedural subgenerator for quickly creating terrain structures such as volcanoes, canyons, islands, and more.

Brush Based Sculpting
Brush-Based Sculpting

World Creator allows you to easily create a terrain from scratch, as well as customising existing terrains with built-in sculpting tools. One of these is Brushed Based Sculpting, which behaves exactly like a painting tool like Photoshop, but for terrains.

Grid-Based Sculpting
Grid-Based Sculpting

One of the more diverse sculpting tools is Grid Based Sculpting, which is perfect for very quick creations and adjustments. You select cells in a grid using a brush, and then you can modify those cells and their neighbours.

Path Tool
Path Tool

World Creator lets you create simple rivers, roads, mountain ranges, canyons and more with our unique vector-based and distance-field-based path tools, giving you even more creative freedom.

Shape Tool
Shape Tool

The shape tool allows you to create any type of polygon shape and use it to design your terrain. For example, you might want to create a lake in the mountains, a mountain range or a giant hole in the terrain.

Rivers
Rivers

Create any type of river - procedurally or by design. You can either let World Creator generate the river for you, based on the terrain you see in the viewport, and then modify it by hand, or you can create your own river by placing springs and flow points.

Colored Stamps
Colored Stamps

World Creator allows you to import custom elevation and colour maps as stamps to create and extend your existing terrains. You can import DEM data or terrains from other applications and assemble a new landscape within World Creator in real time.

Procedural Stamps
Procedural Stamps

We have added procedural stamps such as volcanoes, islands, fissures and more, saving you a lot of time creating these specific terrain features. Think of it as a tiny terrain generator within World Creator.

3D Stamps
3D Stamps

World Creator is a great tool that lets you import 3D models to be used as 3D stamps. You can think of importing 3D rocks, tree stumps, or anything else, and then stamp it on the terrain as-is. It even takes care of albedo maps of the given 3D model, which is really handy!

Real-World Streaming
Real-World Streaming

Register with MapTiler and connect to their real world data service through World Creator to import the locations of your choice. With World Creator, using real world data for your productions is no longer a challenge (you must register with MapTiler to use the service).

Masking Features

Our flexible and highly accurate masking features allow you to mask terrain structure-related masks in real time and apply filters, colors, textures, Adobe Substance materials, biomes, and more. Again, World Creator allows you to do this not only procedurally, but also completely by design using painting tools. Unlimited freedom, in real time.

Terrain Condition Masking
Terrain Condition Masking

Terrain Condition Masking lets you mask the terrain based on the terrain surface. For example, the image you see takes the rocky parts to create a mask. World Creator ships with 33 terrain condition mask operations called distributions.

Show me all Terrain Condition Masks
Mask Effects
Mask Effects

Mask effects can be applied to terrain condition masks to further modify the result. For example, the image you see takes the rocky parts to create the mask and further applies a fast flow effect to create flows based on the rocky mask. There are 20 mask effects available.

Show me all Mask Effects
Mask Painting
Mask Painting

World Creator is also great for direct mask painting! This is really handy if you want to mask specific locations manually to apply filters, materials, biomes, and more using a brush combined with powerful drawing tools. You may also import your own brushes to be utilized for drawing.

Layer Masks
Layer Masks

Layer Masks take a specific design layer, such as the Polygon Layer, Path Layer, Rivers Layer, all Stamp Layers, Sculpt Layers and Procedural Layers to create the mask. For example, the image shows a star created with the Polygon Layer which is then used to create the mask.

Simulation Masks
Simulation Masks

Simulation Masks are created by all simulations that are applied on the terrain. For terrain shown, a Sand Simulation was added and masked by a Simulation Mask. This applies for all available simulations in World Creator.

Simulation Features

The World Creators simulation system is absolutely amazing as it simulates sand, water and snow based on real physics. It not only adds them to the terrain, but also takes care of movement and anything else you can think of - just like in real life.

Sand Simulation
Sand Simulation

Creating a Simulation Layer and choosing the type of simulation, such as sand, is all it takes to get started. With the option to use brushes or procedural techniques, you can easily drop an adjustable amount of sand on the terrain and watch it distribute.

Fluid Simulation
Fluid Simulation

The fluid simulation is an incredibly versatile tool that can be used to fill rivers, lakes, and seas with water, as well as create lava and other types of fluid interactions. By defining specific locations for fluid spawning (as shown in the image), World Creator takes care of the rest.

Snow Simulation
Snow Simulation

With World Creator, you can confidently simulate snow on top of your terrain! The workflow is just as easy as the sand simulation (see above), but the outcome is uniquely different based on your simulation settings. You can even define specific regions where you want snow to appear.

Coloring Features

World Creator has an incredibly compelling material system! You can define colors, gradients, sat-maps, textures, and Adobe Substance materials to color every single terrain feature. Whether you want simple colors to quickly tint your terrain, or textures and Adobe Substance materials to make it look fantastic, or gradients and sat-maps to take the coloring process to the highest possible level, World Creator has got you covered. With its real-time rendering, you can create outstanding landscapes that will leave you in awe!

Simple Colors
Simple Colors

Use simple colours to colour the terrain. The best and quickest approach for initial material setup and masking.

Sat-Maps and Gradients
Sat-Maps and Gradients

A very powerful coloring system capable of creating realistic colors in seconds. Gradients can be applied to blended terrain masks along with many different effects to create stunning results that will blow your socks off.

Substance Materials and Textures
Substance Materials and Textures

Add textures and Adobe Substance materials to your terrain for even more detail. In World Creator, you can swap existing materials without re-masking.

Rendering Features

Every image on this page was rendered as-is within World Creator! That means what you see here is exactly the same as what you see while working with World Creator. We have implemented our own real-time ray-tracer that serves with amazing renders. Our technology is cutting-edge, and we are proud to showcase it here.

Atmosphere Scattering
Atmosphere Scattering

Enjoy true atmosphere scattering effects.

Volumetric Clouds
Volumetric Clouds

True volumetric clouds with fog, god-rays and dust.

Volumetric Water
Volumetric Water

Volumetric water with true waves, distortions and under-water effects.

Postprocessing Effects
Image Postprocessing Effects

Amazing image postprocessing effects like depth-of-field, bloom, and more, will make your images looking real.

Texture-Height Blending
Texture-Height Blending

Texture Height Blending to perfectly blend textures.

HDRI Map Support
HDRI Map Support

Import custom HDRI maps for superior lighting.

Matcap Render Mode
Matcap Render Mode

Import and apply custom Matcaps to perfectly visualize terrain structure, ideal for designing your terrain. Works great even on low-end GPUs.

Textured Render Moder
Textured Render Moder

Switch to textured rendering mode for fast material distribution perfect for designing terrain colors. Works great even on low-end GPUs.

High-Quality Render Mode
High-Quality Render Mode

Best choice for high-end GPUs to experience photorealistic rendering while designing your terrain. This rendering mode will truly knock your socks off.

Heat-Map Rendering
Heat-Map Rendering

Heat maps allow you to see which parts of the terrain are affected while selecting the appropriate terrain features. Any masking operation supports heat map visualization.

Topo-Map Rendering
Topo-Map Rendering

Visualize terrain topography to better understand terrain structure.

Terrain Grid Rendering
Terrain Grid Rendering

Apply an adjustable grid to the terrain to visualize distances.

Export Features

World Creator confidently supports exporting all created maps and data (e.h. height-map, color-map, splat-map, masks, ao-map, and more) in a wide range of formats, including Collada, OBJ, FBX, GLTF2, STL, TIFF, PNG, RAW (16 or 32-bit), and EXR (32-bit), among others. You can also specify the tile size and the number of tiles to be created during export. This ensures that your assets can be loaded into any serious 3D DCC application or game engine, providing the broadest industry coverage possible. Get ready to take your creations to the next level with World Creator!

Unity
One Click Export to Unity

Hit the sync button in World Creator and see how the terrain builds up in your Unity project's scene - all in one click!

Unreal
One Click Export to Unreal

Hit the sync button in World Creator and see how the terrain builds up in your Unreal project's scene - all in one click!

Blender
One Click Export to Blender

Hit the sync button in World Creator and see how the terrain builds up in your Blender project's viewport - all in one click!

Cinema 4D
One Click Export to Cinema 4D

Hit the sync button in World Creator and see how the terrain builds up in your Cinema 4D project's viewport - all in one click!

Houdini
One Click Export to Houdini

Hit the sync button in World Creator and see how the terrain builds up in your SideFx Houdini project's viewport - all in one click!

Height-Map Export
Height Map Export

Export the terrain as a height map to reconstruct the terrain as-is in other 3D applications.

Splat-Map Export
Splat Map Export

Export the materials as a splat map to reconstruct the terrain materials as-is in other 3D applications.

Color-Map Export
Color Map Export

Export the full color map of the terrain.

Normal-Map Export
Normal Map Export

Export the normal map of the terrain.

Mesh Export
Mesh Export

Export the terrain as a 3D mesh to reconstruct the terrain as-is in other 3D applications.

Roughness-Map Export
Roughness Map Export

Export the terrain roughness map.

Metalness-Map Export
Metalness Map Export

Export the terrain metalness map.

Spline-Map Export
Spline Map Export

Export paths, shapes and rivers a splines to be able to reconstruct them in other 3D applications.

Topo-Map Export
Topographic Map Export

Export the terrain topographic map.

Further Features

There is so much more to World Creator. So many features to help you improve your workflow and save you time and money. And we keep adding new features with each new release.

Color Correction
Color Correction

Apply color correction to adjust the rendering to your liking.

Multi-Camera System
Multi-Camera System

Import custom FBX cameras or set up your own cameras, each with specific color correction and image postprocessing settings.

Incremental Save
Incremental Save

Ability to incrementally save projects to access each iteration performed.

Multilingual Support
Multilingual Support

Switch the application language to English, Korean, Japanese, and Simplified Chinese. We will be adding German, Spanish, Portuguese, French, and Arabic soon.

Intuitive User Interface
Intuitive User Interface

Extremely intuitive and easy to use interface. No nodes, no wiring, just simple, straightforward and good looking.

Presets for Everything
Presets for Everything

Create presets for filters, materials, distributions, effects, masks, brushes, biomes, and everything else. World Creator also comes with many predefined, ready-to-use presets.

High-Resolution Screenshots
High-Resolution Screenshots

Take amazing screenshots, with or without UI, and share them freely on your social networks.

Online Sample Browser
Online Sample Browser

Download samples from our web server inside World Creator. Browse, select, load and view. Use them as a basis for your own terrain.

Extensive Documentation
Extensive Documentation

We have extensive documentation for World Creator. Everything is well written and documented, along with tutorial videos. World Creator also has contextual documentation included in the application.

The Application

This is what the World Creator application looks like while you are working with it. Everything in World Creator adjusts in real time. Adding and adjusting filters, materials, effects, rendering, running simulations, creating masks, sculpting and editing terrain, drawing materials, everything - EVERYTHING! - adjusts in real time.

Royalty-Free Materials

World Creator comes with more than 138 royalty-free materials (textures and Adobe Substances) that you can use in your own projects immediately after purchase. Below we have listed some (but not all 138) materials:

World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library
World Creator Material Library

Outstanding High-Quality Support

Experience our reliable, responsive, high quality support. We use the Freshdesks support ticketing system for professional support solutions. You can also join our Discord server with more than 13,000 members where we, the developers of World Creator, are present every day.

What's next?

World Creator is constantly evolving with each new version. In order to be transparent, we have created a list of features that you can expect in the next updates of World Creator. Please understand that we do not give exact dates when a specific update will be released, because in software development there are always situations that can cause delays. In general, we release new versions every 3 or 4 months.

Baking Shape Layers
Baking Shape Layers

Bake Stamp and MapTiler layers for further editing using World Creators' sculpting capabilities.

Multi-Camera System
Heatmap Export

Export heatmaps for filters, distributions, effects, simulations, masks and everything else for further editing in other applications.

Incremental Save
Improved Snow Simulation

Significantly improved snow simulation that supports snow transport, avalanches, melting, north side melting, and more based on true physical snow behavior.

Multilingual Support
Gravel Simulation

Simulate smaller and larger gravel and rock types based on true layered particle simulation, creating cracked terrains with transported gravel and rock.

Intuitive User Interface
First-Person Camera

Ability to explore the terrain with a first-person camera.

Presets for Everything
Shore Filter

This allows you to create better beaches and shores within a single filter. Currently, you have to mix several filters to get the same result.

High-Resolution Screenshots
Rock Filter

This allows you to apply rock-like structures to the terrain.

Online Sample Browser
Filter-Differ Distribution

A new distribution that creates a mask of the difference caused by a filter after it has been applied.

Extensive Documentation
Importing 3D Models

Allows you to import custom 3D models into World Creator. This is the first step before we add a powerful scene builder to World Creator.

There is so much more

There are so many more smaller features that make up the whole application, but it is impossible to list and explain them all. Please check out the documentation and tutorial videos, as well as all the videos listed on this website, to get an idea of what World Creator can do for you. We also suggest you to join us on Discord, with more than 13,000 friendly and helpful users.

There you can follow the latest news, daily renders, live talks and live shows, as well as get in direct contact with us, the developers.