Crafting Features
Design your World - Procedural or by Hand.
Real-Time Generator HOT
See changes instantly while you work, so you can test ideas quickly and keep your creative flow without waiting.
Unlimited Terrain Size HOT
Create terrains as large as you need – from small game levels to massive open worlds – without ever hitting a limit.
Unlimited Detail HOT
Zoom in endlessly and still get sharp detail – perfect for both large-scale overviews and close-up shots.
River Generator
Add natural river systems that automatically follow the terrain – saving you hours of manual sculpting.
2D Terrain Stamping
Stamp detailed shapes into your terrain quickly – ideal for instantly adding mountains, craters, or flat areas.
Grid Based Sculpting HOT
Sculpt using a grid for perfect alignment and accuracy – ideal for structured designs or level building.
3D Terrain Stamping
Import any 3D model and stamp it directly into your terrain — freely position, rotate, and scale it. The model becomes part of the underlying landscape and is fully included in the exported heightmap.
True Height Displacement NEW
Use displacement textures to add real geometric detail to your terrain – not just visual tricks. With True Height Displacement, every bump, crack, and ridge becomes part of the actual heightmap, ensuring maximum realism and accuracy for exports and simulations.
Polygon Tools for Lakes, Plateaus and Valleys
Use polygons to define exact areas for lakes, flat regions, or depressions – giving you clear and controlled results.
Vector Tools for Paths, Rivers and Mountains
Shape the landscape itself with vectors – carve valleys, raise mountains, or lay out roads with total precision.
Filter Presets
Apply ready-made filters to instantly change the look of your terrain – great for rapid iteration.
2D Primitive Tools
Start building with simple shapes like circles and squares – quick and intuitive for creating base forms.
Real-World Data Streaming
Import real-world landscapes directly into your project – ideal for simulations, reference, or photorealistic scenes.
Biome Painting NEW
Paint entire ecosystems onto your terrain – from forests to deserts – with full creative freedom.
Sediment Filters
Add realistic deposits of sand, soil, or rock – enhancing the natural look of your landscapes.
Erosion Filters
Simulate natural erosion to make your terrain look geologically authentic, without manual sculpting.
Arid Filters
Transform areas into deserts or drylands instantly – perfect for variety and atmosphere.
Terrace Filters NEW
Create stepped formations and terraces – perfect for rice fields, cliffs, or stylized terrain.
Effect Filters
Apply filters that instantly change the visual style of your world – perfect for experimenting with different looks.
Drift Filters
Simulate the slow movement of terrain over time – adding realism and natural variation to landscapes.
Noise Filters
Introduce natural randomness into the terrain – removing repetition and creating organic variation.
Snow Simulation NEW
Cover your terrain with realistic snow layers that respond naturally to slopes and heights.
Fluid Simulation NEW
Add water, lava, or any kind of fluid flow that reacts naturally to terrain – making rivers, lakes, and seas more believable.
Debris Simulation NEW
Simulate falling rocks or landslides – bringing more realism and dynamic detail to your worlds.
Sand Simulation NEW
Generate natural sand movement and dunes – useful for desert or beach environments.
Advanced Sculpting
Sculpt terrain manually with high precision – for when you want full creative control.
Predefined Base Shapes
Jumpstart your landscapes with ready-made shapes like mountains and valleys, and adjust them to fit your vision.
Data Map Filter Masking
Control exactly where filters are applied using data maps – giving you targeted precision.
Geological Map Filter Masking
Apply filters based on real geological data – making your terrains scientifically accurate.
Draw or Import Custom Masks
Create or import masks to define specific areas for filters – full customization at your fingertips.
Texturing Features
Make it colorful and beautiful.
Displacement NEW
Add depth and detail to surfaces without heavy geometry – optimized for realism and performance.
Real World Color Mixer
Generate authentic color palettes based on real-world references – ensuring believable landscapes.
Megascans Support NEW
Compatible to thousands high-quality, scanned materials from Megascans – directly usable inside World Creator.
Simple Colors
Quickly colorize terrain with simple tones – ideal for prototyping or adding stylized looks fast.
PBR Textures
Use physically accurate textures for materials – ensuring realistic light and shadow interaction in any render engine.
Adobe Substance Materials
Compatible to industry-standard materials for professional workflows – seamless integration with the Substance ecosystem.
Gradients
Blend colors smoothly across terrain – great for natural transitions from one environment to another.
Gradient Details NEW
Enhance surfaces with subtle gradient variations – more realism in color transitions and shading.
Gradient Sets Included
A wide variety of ready-to-use gradients included – saving time while offering creative flexibility.
Cartography Coloring
Export terrains with map-like visuals – useful for overviews, planning, or stylized designs
140 Material Scans Included
Start right away with 140 royalty-free, real-world scanned materials – no need to buy extra packs.
Emissive Materials NEW
Make parts of your terrain glow – perfect for lava flows, neon elements, or magical effects.
Material Presets
Apply professional material setups instantly – perfect for fast results or as a starting point for customization.
Synthesize Gradients
Create your own unique gradients on the fly – ideal for custom looks and endless variety.
Fluvial Advection / Color ErosionNEW
Simulate how rain and rivers naturally wash and blend surface colors across your terrain — adding realistic weathering, flow marks, and subtle color transitions for more authentic landscapes.
Noise Distributions
Add natural variation to material colors and patterns – no two surfaces look the same, making your terrain feel truly alive.
Terrain Distributions
Automatically adapt materials to height, slope, and angle – snow on peaks, grass in valleys, rock on cliffs.
Layer Distributions
Organize materials in layers for full control – easy blending and editing without affecting the rest of your design.
Scattering Features
Let there be life.
Noise Distributions NEW
Add natural randomness to object placement – no two trees or rocks look the same, just like in nature.
Terrain Distributions NEW
Automatically scatter objects based on terrain height, slope, or angle – ensuring vegetation grows where it makes sense.
Layer Distributions NEW
Match objects perfectly with terrain materials – grass on grassy areas, rocks on rocky layers, etc.
Procedural Scattering NEW
Fill entire terrains with thousands of objects in seconds – creating believable ecosystems without manual work.
Collision Exclusion NEW
Prevent objects from overlapping – trees won’t grow through rocks, and everything looks naturally placed.
Emissive Materials NEW
Give scattered objects their own glow – perfect for lamps, glowing plants, or magical effects.
Any Format NEW
Import and scatter 3D objects in virtually any format (e.g. FBX, GLB, OBJ) – full flexibility for your asset library. Even GTA 5 models are supported.
Megascans Support NEW
Use high-quality Megascans assets directly – instantly populate your world with photoreal vegetation, rocks, and props.
Sub Object Scattering NEW
Add secondary details to main assets – for example, moss on rocks or vines on trees – for extra realism.
Manual Placement NEW
Place objects by hand for full control, or use a brush to quickly paint vegetation and details where you need them.
Distribution Scaling NEW
Randomize the scale of scattered objects – making forests, fields, and rocks feel diverse and realistic.
Distribution Gradient NEW
Add subtle color variation to scattered objects – for example, flowers with slightly different tones for natural diversity.
Instancing NEW
Place millions of objects without losing performance – massive forests and fields run smoothly in real time.
Terrain Blending NEW
Blend object bases with terrain colors – rocks, trees, and grass look like they belong to the ground, not just placed on top.
Custom Shading NEW
Give scattered objects unique shading styles – perfect for matching different artistic or realistic looks.
Royalty Free Assets Included NEW
Start creating right away with included assets (Ultimate version only) – use them freely in your projects without extra cost.
Optional Alignment NEW
Choose whether objects align to the terrain slope or remain upright – giving you total placement control.
Scatter on other Objects NEW
Place vegetation or props not only on terrain, but also on buildings, rocks, or any 3D surface.
Rendering Features
Render everything like a Photo.
Ray Tracer
See your world under physically accurate lighting and reflections – what you see in the viewport matches final rendering.
Volumetric Clouds
Add realistic, dynamic skies with depth – from soft haze to dramatic storm clouds, all directly in the viewport.
Realistic Water
Simulate oceans, lakes, and rivers with lifelike reflections and refractions – instantly enhancing immersion.
Reflections
Surfaces react naturally to light with real reflections – ideal for water, glass, and polished stone.
Emissive Material and Objects NEW
Make objects and materials glow in real time – perfect for lava, lights, and sci-fi elements.
Scene Creation NEW
Build complete worlds in one place – combine terrains, skies, water, and lighting for a finished scene.
Simple Video Creation NEW
Capture flythroughs and turntable videos directly – share your creations without external software.
LUTs
Apply professional color grading in real time – instantly change the look and mood of your world.
Atmosphere Haze and Fog
Add natural depth and scale to your scenes – perfect for realistic distance and mood.
Bloom
Enhance highlights with a soft glow – for cinematic visuals and dramatic lighting.
HDRI Maps
Light your world with real-world skies and environments – fast, accurate, and highly realistic.
Image Composition
Use guides like rule-of-thirds directly in the viewport – helping you frame perfect screenshots.
Depth-of-Field
Focus on key details while softly blurring the rest – adding cinematic quality to your shots.
Epic Shadows
Dynamic, high-quality shadows add realism, depth, and atmosphere to your terrains.
Sun Lighting
Control sun position, color, and intensity – set the perfect time of day for your scene.
Shape, Material and Cinematic Render Modes
Switch between fast preview, detailed material view, or full cinematic mode – perfect for different stages of creation.
Tone Mapping
Balance light and contrast automatically – ensuring your worlds look natural and visually stunning.
Custom Viewport Resolution Setting NEW
Adjust resolution for either performance or high-quality previews – matching your workflow needs.
Export Features
Use and Take it Anywhere.
Height Maps
Export your terrains as high-resolution grayscale maps – perfect for generating meshes or importing into other engines.
Color Maps
Preserve your terrain’s exact colors – ready for instant use as textures in external tools.
Splat Maps
Export texture distribution masks – so your material setups can be replicated perfectly in other applications.
Normal Maps
Add surface detail and depth without heavy geometry – ideal for real-time rendering in games or simulations.
3D Mesh
Export the full 3D geometry of your terrain – from lightweight low-poly to high-resolution detail.
Roughness Maps
Control how reflective or matte surfaces appear – for realistic material behavior in any engine.
Metalness Maps
Define metallic surfaces precisely – ensuring correct reflections and PBR workflow compatibility.
Topo Maps
Export topographic maps with contour lines – useful for planning, analysis, or stylized visuals.
Geological Maps
Export geological data such as slope, elevation, flow, cavity, angle, melt, rocks and more – turning complex information into easy-to-read masked maps.
Ambient Occlusion Maps
Export shadow detail maps – adding realism with natural shading where light doesn’t reach.
Biome Maps NEW
Define ecosystems like forests, deserts, or tundra – ensuring vegetation and climate placement in other engines.
Splines
Export clean curve data for roads, rivers, or paths – easy integration with external tools and engines.
Simulation Maps
Carry erosion, sediment, and flow data into other software – bringing natural logic into your pipeline.
Object Instance Maps NEW
Export scatter placement data – so trees, rocks, and other objects appear exactly where they belong in other tools.
Unity Engine Mask Maps NEW
Export mask maps in Unity’s native format – ready for immediate use in Unity’s rendering pipeline.
Heat Maps
Export heat maps that visualize terrain data such as slope, elevation, or temperature — perfect for analysis, game logic, or visually refining your landscape design.
ASC and XYZ NEW
Export terrains in XYZ and ASC formats for perfect compatibility with mapping and simulation tools — ideal for creating custom maps for games like DayZ, Arma, and similar titles.
Gradients
Create and export your own custom gradient maps directly in World Creator — perfect for stylized looks, advanced color grading, or using them as data maps in other tools.
Bridge to Unity
Keep World Creator and Unity in sync – any change you make can be updated instantly in your Unity project.
Bridge to Unreal
Keep World Creator and Unreal in sync – any change you make can be updated instantly in your Unreal project.
Bridge to Houdini
Keep World Creator and Houdini in sync – any change you make can be updated instantly in your Houdini project.
Bridge to Godot NEW
Keep World Creator and Godot in sync – any change you make can be updated instantly in your Godot project.
Bridge to Cinema 4D
Keep World Creator and Maxons Cinema 4D in sync – any change you make can be updated instantly in your Cinema 4D project.
Bridge to Blender
Keep World Creator and Blender in sync – any change you make can be updated instantly in your Blender project.
GTA 5 Modding Community NEW
Create custom terrains and import them into GTA 5 – perfect for mods, new maps, or total conversions.
Application Features
The Ultimate Landscape Creation and Landscape Render Tool.
Everything is Real-Time
Work without waiting – every change updates instantly, keeping your creativity and workflow uninterrupted.
Multilanguage Support
Use World Creator in the language you’re most comfortable with – making the software accessible worldwide.
Fully Documented
Learn every tool with ease – the entire software is covered in complete documentation for beginners and experts alike.
Layer Based - No Nodes
Stay focused on creation – layers keep your workflow clean and intuitive, without complex node graphs.
Easy to Learn
Jump right in – an intuitive interface lets you start creating worlds from day one, no steep learning curve.
Stable and Reliable
Work with confidence – World Creator is optimized for stability, so your projects remain safe and uninterrupted.
Royalty Free Assets
Available exclusively for Professional, Studio, and Enterprise licenses – includes 140 PBR material scans and an introductory 3D asset pack, with more packs coming soon.
World Creator comes with a growing library of high-quality PBR material scans and 3D asset packs – crafted for ultimate realism and ready to use out of the box. Every material is physically accurate, ensuring perfect interaction with light, while the 3D assets – from rocks to vegetation – are optimized for performance and photorealism. Whether you’re building vast landscapes, dense forests, or rocky deserts, our scans and assets give you the foundation for worlds that look and feel real. And the best part: everything is royalty free, so you can use it directly in your projects without limitations.
Planned Features
Coming in 2026.
Hardware Ray Tracing
Experience next-level lighting, reflections, and shadows – powered directly by your GPU for unmatched realism.
Camera Animations and Video Capturing
Create amazing cinematic flythroughs and record videos directly in World Creator – no external tools needed.
Integrated Online Asset Browser
Find, preview, and import your assets faster – all in one place, directly inside the application.
Volumetric Cloud Layers
Design multi-layered skies – from wispy clouds to storm fronts – for more atmospheric depth and variety.
Water Layers
Stack and combine different water types – from shallow ponds to deep seas – for maximum flexibility.
Different Light Sources
Add multiple light types beyond the sun – lamps, moons, or custom lights – for more control over mood and realism.
Translucency
Add realistic translucency to materials – perfect for leaves, grass, ice, and other semi-transparent surfaces.
Fluid Simulation Engine
Simulate realistic fluid dynamics – from flowing rivers to crashing waves.
Particle Engine
Enhance storytelling – particles set mood and detail that make environments truly immersive.
We care and love World Creator
Pure addiction since the early days.
World Creator was the first terrain and landscape generator to harness the power of the GPU – making it the very first true real-time generator. Real-time is at the core of World Creator, and while others have tried to copy this vision and even adopted some of our groundbreaking ideas, nothing matches its speed. World Creator remains the fastest terrain generator in existence – and yes, also the most expensive. But performance and quality come at a price – and they define what makes World Creator truly unique.
We pour our hearts into World Creator – refining, improving, and evolving it every single day. It’s advancing faster than any other software, breaking boundaries with every step. And none of this would be possible without you – our community, our partners, our driving force. Thank you for shaping the future with us.